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“Project“ Game Archive ”No. 54 – November1998

I wish you health! 54 episode of the “game archive” with the heat of the heat, like a delicious Italian pizza is ready to burn your nostalgic receptors in November 1998. Some of the watches have not yet been born, but the game industry has already lived and hello. Therefore, we immediately rush to the news of that time.

It is strongly recommended to watch videos. Despite the fact that he tried to fit the text into the appropriate look, knowing himself – I am sure – there will be a lot of mistakes and over -time. In addition, the text is still written for the video and it may seem difficult to read it in general.

INFrom today, the players complain – they say games with a bunch of bugs and patches, the poor fellow have to wait a few days. Previously, things were more severe. Microsoft began to receive complaints about their brainchild Combat Flight Simulator, so they say, the game is not set by giving errors about reading a disk. At first, the technical support sinned on the installer, possibly incompatible with old systems. Then on supposedly capricious high-speed CD-ROM’i. But when the problem received not frail sizes of scope, they had to admit that the whole thing lies in an unsuccessful circulation. Hedly saving the reputation of “T-shirts” began to send with express a new discs to the addressed. A separate number was also allocated for users, by calling which they could order a newly disk in return for the defective. But the most fun of everything was Russian gamers, our Microsoft division said – they say – and we, and what we are, here is a worldwide problem. And the players were forced to contact the overseas number themselves, some kind of makar and ask for a replacement.

Dand Discord gamers used to only dream. And to talk, they used plastic cups on the thread. Kidding! Although maybe I’m not joking. In general, I don’t know what they used there before, probably nothing, because it was in November 98 that two companies presented at once – programs for the opportunity to communicate on the Internet through a voice and of course the future linging of each other obscenities.

The first creation is called Roger Wilco Resounding Technology Developers,. This is a kind of portable radio with support of up to 10 people who had to contact each other through IP. The project already at the beta testing stage supported a fairly wide list of games including: Diablo, Unreal, Starcraft, Quake and others. And later, Gamespy bought this technology from them, which was then on horseback.

The second program of the Battlefield Communicator – the developers of Shadowfactor Software, it allowed two players to communicate, but when the dedicated server was launched, their number grew up to 15. In any case, in the consequence, she did not receive the same regalia as the first.

By the way, the phrase Roger Wilco is a derived from the word Roger that (like, ponly you or accepted) and that means it is “accepted and everything is turned off from the connection” – I don’t know this infa for horseradish, but now live with it.

NAnd our queues today are reviews of November 1998. God, I went to the seventh grade then. You know, in general, the end of this year for the players of that time can surely be called the best industry time, when hits and not just hits, but long -term construction, the pillars at the end of the year rained down one by one, delighting with their work and quality. Well, and we remind you that in this program we talk about the games of past years in a certain month. And we rely, namely, on the reviews of the Russian press of those years – without putting the assessments themselves, but displaying the average value for several editions.

Also, if you did not see a particular game that you played at that time, do not be upset. In any case, in the following issues we will definitely talk about it – there were many releases, and the transmission format does not allow to cover everything. So – be patient, and now stock up tasty – a pleasant appetite and went.

The Elder Scrolls Adventures: Redguard

At that time, Bethesda SoftWorks was not in its best life condition. The company was on the verge of bankruptcy. Having released the first game in The Elder Scrolls series in 94 with Arena subtitle, the developers began to stamp new parts from 96 – annually. But in the past, players did not forgive the game conveyor, and as Todd Howard himself says, now the head of Bethesda, “The years following the exit of Daggerfall, were the most difficult for the company. We made several wrong decisions and made some bad games ”to which, apparently, is the current action of The Elder Scrolls Adventures: Redguard.

At the end of the second era, after the death of any people of the ruler of Thasad, the vague times of the province of Hammerfell begin. And besides, the empire, led by Tiberius Septim, was already approaching the border of the province. Many noble nobles claim the throne, but the favorites were listed by Prince Ator and Baron Volag.

In fact, the war began in which the prince tried to resist the empire. But he was killed by an arrow of the mercenary and even his court magician Voa could not stop this, although shamanil was not Hilo there. Baron Volag, meanwhile, concluded an alliance with Tiberius and the empire entered the land of Hammerfell. However, not all residents were happy with the Imperials and the so -called Restless League – Redgard Pirate Partisan detachment is not especially happy.

Well, the main character of Cyrus, for whom we will play, who left his native penalties a long time before the events above, receives a letter from an old friend, which states that his sister Isara, who was just in this Restless League, suddenly disappeared. We, as a conscious and responsible for our family, are sailing on a ship on the island in her search. Actually our adventures begin and begin. Redgard, by the way, is a race here, and not some kind of red guard, as I thought before you start writing.

The plot is the linear and leading you to the same ending, in this regard the reviewers bring it more likely to the minus, given that it is the Elder Scrolls, however, they say that it is very interesting to monitor local ups and downs, and in general, the story came out the ocular. In addition, the game compensates for this minus of linearity with a rather large number of side quests, most of them are of course “submitting-bring”, but then the reviewers did not react so acutely. Met and very entertaining. Yes, that there, having arrived on the island, you don’t even have its cards, and theoretically you can go through the game without it, especially since the streets of the city are not particularly winding and confused. However, it will greatly facilitate your life, and you can get it, as you guessed, only in a quest that the player can easily not find.

Gameplay is actually a purebred action and I will say right away – unlike the previous and subsequent games of the series, the RPG does not smell directly, there is no pumping from the word at all. You have any strength, the choice of race, magical capabilities, and the protagonist is predetermined. Yes, and on the blades they saved and your hero has only one of his faithful sword. Which will have to be wielded quite a few, and on the way to its blade will fall: the Imperials, cave monsters, skeletons, and many other creatures that are distinguished by the tactics of the battle, and some of them are still magic and sometimes will have to drink more than one liter of attending assignment in battle.

However, the battle technique on the swords is quite simple, by the way, the developers themselves mentioned that they were saying that they tried to make it simplified than in other games of the series. And the nearest analogue of this can be called the “Prince of Persia” – a blow, parrying, rebound, and so on.

It is interesting that you may not enter the battle, but hide from the enemy. However, it is not recommended to do this, since it may turn out that you will accumulate a fairly large number of ill -wishers, which eventually cut you.

The camera flying away with fights a little to the side, too, sometimes can present an unpleasant surprise and if, for example, it is convenient to fight on the seashore or cemetery, then on a narrow street where she has nowhere to fly, her position can cost a life player.

You will have to talk decently, and just the same dialogs mostly advance you further in the plot.

Although it will also have to hide in search of adventures on the island with its wooded lands and gloomy caves, and this is directly interesting. “Navigator” generally says that this is one of the most exciting adventure games of that time.

The movements of the characters look pretty good, but it was still better to try, especially the journalists do not like how the character swims.

The graphic component is good, especially in comparison with the past parts, and we can say that the game made a great jump in this regard. By the way, the game had two engines at once under the hood. The first, Xengine, was intended for users who did not have 3DFX technology. The second, respectively, for those celestials that have tasted the benefits of three -dimensional. Of course, the graphon was better on it, but more voluntarily, and the game worked faster, however, in large plans of figures and faces, triangles were thrown into the eyes, of which the characters consisted. The most interesting thing is that preservations are not compatible with different engines and are not interchangeable.

Speaking of conservations. kh. Honestly, earlier gaming was so harsh that the minuses include the weight of the saving file of 4-5 megabytes. The game here is sailing every time when it exits it, which is quite convenient, but after going through the plot and making more than a dozen outputs, given the very modest volume of hard drives, you could easily forget about it, and ending the adventure for today, how the game dumps the message that there is not enough space for the preservation, and then with the feeling of fulfilling the fulfilling the debt is thrown into Windows.

The music is very praised – calling it really incomparable and it seems that it really tolerates you during the magic of riddles and adventure.

Well, as a result, this 8 points of 10.

Interesting fascinating plot, beautiful atmosphere of scrolls, magnificent music. For fans, to unwind from the seriousness of the same Daggerfall, it was the most. And the random player local vicissitudes were supposed to love.

In 1996, two uncles Gabe Newel and Mike Harrington – having given a few years to Microsoft’s service, finally decided to quit and establish a studio that will change the game industry in the future, and now any PC player certainly knows about Valve Software. Then the developers have long made the idea of ​​creating a game, but the development process itself did not take much time – just a little more than a year and a half. And at 98m a couple of months before releasing the main game, the developers gave out a kind of demo version with the subtitle of Day One. And all the reviewers already realized that the game would be a masterpiece. And before us, what a sin to hide, a game that almost all publications consider the best in the last millennium, the first-person shooter Half-Life.

The key phrase in reviews -“no one has ever done this!“Journalists fell in love with this project literally from the first minutes. People are late for work, robots are repairing something, scientists scurry here and there, drink coffee – they talk. Life is in full swing, damn it, and we are gear in it.

The plot that you all know tells us about the young scientist. By the will of fate, in the underground research center, he becomes a participant in the failed experiment, which led to the disaster of a truly planetary scale and now in our world, deadly creatures from another dimension have fallen from all the cracks from all the cracks.

For all the passage, the player will never see the explanation of the current task, he will not stumble upon the inscription “Dern for the lever”, “Swear button”, “Save the heifer”. It is required only due to its dexterity, ingenuity and mind – to survive and get out.

Forget about levels, there is a single whole cinematic story. And the game will carefully set up all the terms for an interesting pastime slipping you all new tasks and new enemies, without making it clear that you are manipulated. It seems to the player that he always turns out to be an involuntary participant in events, and not the trigger himself of the plot production.

Puzzles here are simply incredible. In this game you are involuntarily thinking. You think – how to overcome the destroyed bridge? How to jump through these huge gates? How to cope with a hefty monster? Yes, damn it, sometimes sometimes – how to get into another room? And such issues that you must solve the car and a small cart, well, along the way, come across and interfere with various monsters that complicate the tasks. They don’t hit at all, they are smart and dangerous, and especially one of the most malicious enemies here is people. The military who and the entire local fauna want to destroy to the hell, but it turns out they do not really. Their artificial intelligence could give a hundred points forward to any game project of that time – the enemies are moving in short clicks, trying to surround you or bypass by playing the number, and if you have settled behind the shelter somewhere, they will try to throw grenades and lure.

To shoot back a rather impressive arsenal. Yes, now there are few people with such guns also one representative of one representative, but then all these pistol, revolver, Scotgan, machine gun, rocket launcher, even crossbow, Gauss -gun and so on were felt in different ways. And if we take into account that there are organic alien samples, such as a handle of producing flies or living snarks, creatures of a kind of analogues of grenades, then this is not in every game you will meet.

The graphic component sends us almost to the beginning of this narrative, the players did not see such a graphone then. Graphic beauty was achieved thanks to a significantly modified engine taken from Quake. He allowed the drawing of monsters not out of 200-300 training grounds, like Quake itself, but more than a thousand. Although “Gambling” claims that more than 2000, but it seems to me that they were flattered.

The most interesting thing is that the game is a rather democratic gland and does not freeze even in the most ferocious moments. She pleased the eyes of gamers on such machines where the then popular Unreal shooter issued an almost firm regime.

Yes, and the locations were a success – despite the fact that in most time you are in the same complex – here even every concrete wall you believe that this is a concrete wall, and not smeared texture. But of course, laboratories with collectors will not limit yourself. And the mountains will appear to our gaze, and we even step by an unknown, dangerous and beautiful alien world, but you are sure of all this and so you know. If you don’t know, go and play.

With such a chic prolonged plot campaign, the reviewers did not particularly hope for a good multiplayer, but nevertheless he is there, and a solid. He is Goraaazdo slower and viscous than was then accepted by his colleagues in the workshop, but had excellent carefully worked out arenas and the journalists said that he would certainly find his audience. In principle, it happened.

As a result, this is 9.5 out of 10. Why not 10? Yes, hell knows, probably the reviewers were simply afraid to then put such marks and did not know such a figure. 10 And what is it? Well, like a geib with a number 3 – I was obliged to insert this joke, after all, damn it not a single mention of the “Half” can do without it. The game has been tested by time and it is difficult to find another project that has been from 98, from the ninety -eighth. It will be quite decent to play now, and that incredible atmosphere will still feel you. But still, if you have problems with the graphone of those years like mine, I recommend a fan remake that Gabe himself blessed and included in the list of official franchise games – Black Mesa. It was developed for more than 16 years. And last year she received a full release. Do not be too lazy to spend on this autumn sale blood 167 rubles. According to Full Price costs about 400, but believe me is it worth it. And pay for an attachment with more than.

That we have a lower rank?

Thrill Kill – Fighting from the now loose studio Paradox Development. But the funny thing is that the game officially did not come out. And she does not even have pages on Metacritic, but in Russian magazines the reviewers skipped. The game was supposed to become an exclusive PlayStation and was already ready, if not 100%, then 99.9. In fact, the master disk had to be given for printing. It’s a pity, but something went wrong.

Virgin interactive was supposed to issue a project. However, in August 1998, the North American units of Virgin were acquired by Electronic Arts and the right to publication passed to them. Meanwhile, the American rating commission issues Adults Only to the game from 18+, thereby making it the first in the history of the industry with such a rating. By the way, in 2021, in the entire history of the industry, it has only two Manhunt 2 and Hatred games. The developers tried to reduce the volume of indecent to the rating of M, from 16+, but there it was necessary to cut the half of the game and EA is a little fucked up that they went to do not let out the game and not to escalate the bustle, given the senators to draw the chip – the concern for cruelty in games increases their ratings.

In general, the game was rejected, and the paradoxes were sent to sculp on the same engine Fiting Wu-Tang: Shaolin Style about repertens fighting with the Chinese. However, some of the developers decided to drain the image of the master of the disk into the network, they say, they should not disappear good and, frankly, the players should be grateful to them. For such a level of lawlessness is hardly somewhere then one could meet. Fashionable word “Cringe” today clearly fits clearly in the description of this project.

On three-dimensional arenas in a deadly battle converge to 4 opponents. And the whole thing happens in hell, where the winner is given the opportunity to return to the world of the living.

The main thing is that the project can boast, of course, the blood is lying with decaliters and crazy cruelty, so that the detracted head of a defeated enemy could easily fly into your screen, after it was inflicted on it with his feet.

The gameplay resembles the current wrestling, where you can calmly move around the location and blow other poor fellows. It was decided to refuse a strip of health, adding instead an accumulating charge of rage. According to it, the player can brutally get rid of one caught enemy, and they, in turn, begin to scatter from you.

The developers decided to refuse from the jump, but at least they made a separate block and squat.

A little fighters are a little eleven – they are all maniacs and, damn it, they look diverse, elaborate and original, plus each has five six costumes and skins. Here you will meet a dude similar to Pinhead, the head of the rebels from hell, and a crazy plastic surgeon, and a former FBR analyst who has gone crazy and performing in a nationwide shirt, and a couple of grown -ups suspiciously reminiscent of the main characters of Street Fighter, there is even a dial of the legs with stuck in the legs stilts to be one height with all.

The arenas, I must say, to match the local madness: a room from a crazy house, and a morgue, and a crematorium, a sewage system, and a prison, and so on. By the way, you can practice separately, as in Tekken and look for blows and combo.

Graphically, everything looks without delights, a lack of landfills is visible, but in general it is not bad.

By the way, here you https://jazzy-spins-casino.co.uk/mobile-app/ can gather behind one console with the right number of gamepads at once to four friends, and how to fragment each other, having spent the evening of another on more on more, it is unlikely that it is enough. For, as the reviewers certify, the process is very monotonous and play, especially if it is quickly bored with one. And the game could not boast of nothing but the madness of madness, taking into account that then there was a boom in the fighting wing and released them all who was not lazy, and the same Tekken 3 came out two months earlier. As a result 6 points.

Body Harvest – Exclusive for the Nintendo 64 ACs from DMA Design developers, which, as you know, or may not you know later they were renamed Rockstar North. Initially, the game was supposed to become the starting title for this console, and Nintendo was going to publish it itself. But the fact that the developers were presented did not like the publisher and counting the game cruel for their console decided to disown the project and from the developers, forcing those publishers, he was found a year later in Midway.

It is worth a reservation right away – this project has observed only one Game Country magazine, the reviewer of which, although he liked the game, but he cut a lot in the final assessment – therefore, it is in the category of rank lower. Perhaps due to exclusivity on Nintendo in the Russian -speaking rune, I did not find any more reviews on it – it feels like the project was generally passed by Russia. And it is a pity to the assessment of the Western press in the region of 8 points, and the comments on Utyub from the players are mostly good and they remember it with warmth in the heart. Therefore, I took a little more information from Western sources, since I still wanted to tell about the game at least a little, because this is a phenomenon for my time.

The main claim, of course, to the schedule, go out a couple of years earlier as she was going, it would be a hit. But not in 98. A small number of landfills, poor textures, with all this, the game also with a large number of objects on the screen managed to slow down.

The plot tie tells us, as in the distant future, although for us already in the past, 2016, giant and not very aliens who grown earthlings for the boots, were attacked by the Earth – they fell too much on their teeth at the man’s and they began to actively prepare the provisions of the provisions for the winter and not only. Well, we are assigned the role of a kind of defender of the planet Adam Drake, to whom orders come from the command center. And we have to shoot aliens on the water, land, and in transport, and on our two.

Yes, here we have a game in the open world and a fairly large number of equipment is available for movement. A bunch of ordinary machines, motorcycles, armored personnel carriers, armored personnel carriers, tanks, boats, helicopters and almost all of them are equipped with machine guns, in general transport for the destruction of bugs, there are plenty of a van with ice cream of ice cream migrated to GTA3.

At the same time, each vehicle combines different different indicators of maximum speed, armor and fuel supply, which makes you think through your actions. After all, when attacking the screen below, losses are calculated among the civilians and you would need to deal with the attackers as soon as possible and turn off the power dome that they put so that people do not run away and do not part. Although the population here is indicated very conditionally and only a few people run around the city, but something already.

To the appearance of the aliens, as well as to the schedule, also big claims, and everything that was enough for the designer talent of the developers was to present them in the form of ordinary insects. By the way, it is likely that the Earth Defense Force series, where we also shoot huge insects, were inspired by this game.

It is also proposed to shell the adversaries with their own on foot, though the hero’s number of guns is not pleased, according to the standard, a gun, a machine gun, a shotgun, a rifle and a rocket launcher. Well, having collected three alien crystals, we can make them a powerful laser rifle unique for each level.

By the way, simple destruction is not limited here and there are missions when you need to get somewhere, talk with someone, pick up something, and so on. You can even go into the buildings here and there is even an interior there. In addition to people giving you tasks, you can find ammunition, weapons, fuel for a car or a first -aid kit.

The locations themselves are diverse, there are hills and wooded areas and the city, and the territory is directly impressive here, but what is the point of such a schedule. As a result, the original concept and almost complete freedom of action was ruined by a common outdated state, for which the “country of games” puts 6 points, calling her a game not for everyone, but giving her a chance, she could swallow you on a pleasant journey for a long time.

Before becoming a colofdyut, antelopes knocking out a gold from the pockets of gamers for greedy Raja, already at that time Raven Software had some kind of highlight in the games. Yes, they were and remained a studio of the second echelon, they did not have directly expensive hits or super dangled graphone games, but nevertheless they felt a warm atmosphere or if they wanted to play and play their projects. Yes, and Raja himself, in the person of Activision, was still good and published solid projects. How our current game is an action from the third person Heretic II. Although the “navigator” assures us that this is still a shooter and this is not sacred because the first part was just as they were, the same joker and the adjacent dilogy Hexen, whose events take place thousands of years after the history of the heretic. But about it somehow later.

History tells us about Hero-Elf Corvus, who at the end of the first part destroyed one of the three snakes named D, sporked. Here these are almost the ancestors of the elves and the creators of their world, although it does not matter. After the victory, Corvus from the Dark World of the Horseman with great difficulty and related adventures returns to his native partner. However, with horror, it discovers that the native Penates from now on is not a beautiful village, but the refuge of huge rats, and also he learns that the local elven Covid converted all its inhabitants to Zombies. We now have to figure out what is the reason for such misfortunes and who is behind them. I must say right away – this is not the other two snakes of the rim, we will deal with them in 1000 years in the above Hexen.

Gameplay here we have a purebred action, where we will have to cut local inhabitants under a nut.

If the first part was quite a lot of all kinds of indifference. For example, using one of them, the hero could fly, or use the spell book that allows you to increase the damage damage or change its fire mode. Then they decided to do without all this and left only compensating for health and manna.

But the spells destroying enemies began to look directly cool and among them there are a local analogue of a grenade launcher – a fiery arrow on the fly turns into a burning bird, and causing red acid rain, and simple fireballs and so on. Among the protective spells is also a complete order, for example, there is an opportunity to turn a monster into a chicken that has remained from the time of the first part or send meteorite rain to enemies. There is also a staff shooting with clots of energy, which can be used in close combat-though just a couple of strokes, but having pushed away from it, you can call with two legs directly into the jaw of an adversary.

Puzzles here have greatly simplified and difficulties for the player can make up the search for the next switch to go further.

Your opponents, of which there are not a few species here, not to say that they were smart, yes – they try to dodge the fireballs running into them, and having received a severe wound try to hide, but in general they behave quite predictably. Speaking of wounds, there is a dismemberment here, well, you know the hands of the leg you can even cut the monster at all. All this acts on players in the multiplayer, but he was also present here, and the heads of the heroes are flying there, be healthy.

This project possessed two types of cameras – a more familiar camera behind his back and fixed in the manner of Resident Evil, but it was needed about the same as the first “witcher” isometric, and everyone played, of course, on the first.

The graphic component is good and some reviewers say that this is the best that came out on the Quake engine, well, it just went a few weeks earlier than Half-Life. Noble textures, the stunning animation of the character, which, according to the assurances of the developers, has more than 1000 movements, but it seems to me that they were deceased. It is upset by the journalists that the hero’s facial expressions were deprived, but they have been in the know, they have 98 years old in the yard? And the pixels ceased to be large for not so long ago. By the way, until your hero gets to the healing potion on his body, scars could remain. Especially reviewers praise large open locations. They are diverse, and their style and architecture are perfectly united by the common gloomy atmosphere of the game. Touches that the journalists at that time rejoiced at the drops of blood or acids on the floor, and on the wall it was possible to write a word that left fires on it with fireballs. And we know what.

But the sound turned out to be ambiguous and some reviewers say that this is perhaps the only aspect on which the developers decided, so to speak, to relax, but the music is still not bad.

And as a result, this is 8 points out of 10. Honestly, I don’t understand why it is now customary to scold the project. How many current reviews did not look – most negative. However, then the reviewers wrote that it was a strong drawing action with decent graphics and a magnificent atmosphere, which literally forced the players to go through a story from beginning to end.

They somehow planned to make such a project to make such a project not only to hemers, but people who are not interested in industry. They swelled the dough into the action, invited to the main role the star of the first magnitude of Bruce Willis, who appeared on E3 in June 97 and spoke in various interviews, as he liked to participate in him. And then the game disappeared from the radar of the journalists and after six months later it turned out that Willis was supposed to play the partner of the protagonist, and the game engine during the stormy heyday of the industry is out of the day, but by the day, and the quality of the project left, and it remained a little less than a year before the release.

The publisher reluctantly had to close the current developments, and since the money had already been made decently and would not want to transfer it, tearing out the hair on the head and their fifth point Activision began to look for the developer – who will make a miracle in such a short time. The wizards did not have to catch for a long time and the choice fell on the young Neversoft studio, which shoveled the old engine, subsequently using Tony Hawk’s Pro Skater for their main future hit, changed the gameplay, old Bruce assigned the main role and rolled out the public court for the first PlayStation, the action of third person, Apocalypse.

The future has come. Humanity comes to spiritual and moral decline. One scientist under the pseudonym “Rev.” decided that it was enough for humanity to slide into a moral abyss and creating four monsters calling them in honor of the riders of the apocalypse and sends order to restore order in his understanding of exterminating the human population. Only the Troi Kinkeid face and the voice of which Willis presented him and the forces of Evil – in the plot a great guy, though he was in prison, from which he has to get out with the help of a player and have to get out. And the game begins with the fact that we shoot tons. In nothing innocent overseers. MMDA.

Here we have another one hundred percent dynamic action. Troy, there is no time to think about some puzzles there, here he for eight levels pouring a crowd of wandering enemies with lead, and not only, in fairly linear levels, although they have some forces to secretics, but no more than more. At the same time, the camera will come to the shoulders of the protagonist and now a third -person shooter before us, then he will fly away a little to the side and now admire the isometric shooter, then he will even ascense upward, offering already a view of the top – something similar could you see in the not so long ago released Nier: Automata. This really makes the game to the best of a variety. True, here the virtual operator is often carried away and is strangely behaving where it should not have been opening, opening the player “beauty”, which would be better not to see.

Innovatorial for three -dimensional jokes by the decision of the developers can be called that we can run in one direction while shooting at the other.

The difficulty is also moderately good, the enemies do not shine with their minds and quick wits, but they are actually only to fall off with a bunch of lead.

The reviewer of the “country of games” was not enough and beautiful bright intermediate bosses at the end of the levels, and then I agree with him – although the existing riders of the apocalypse are good and will deliver a lot of troubles to you

The graphic component of the eyes of the games did not caress. The design in principle is solid, but often you could see the drop -down textures or completely disappearing, long loaded and so on. To a large extent, this problem is facilitated by the above camera.

Yes, and the main character himself – it would seem that you scanned Bruce there – you spent money on it – the fuck? – If you decisively cannot see it and understand that you are managing it, it is impossible. In addition, the hero’s animation is not particularly pleased and turned out to be some kind and twitch.

And the sound with music is praised, the guns are buzzing, and the alternative soundtrack has been fingering the ears of shit, such as me. Trushing videos also praise, I hate this word,

here it becomes a little clear for what and digitized the actor.

And as a result, it is 7.5 points of 10.

Dynamic, bright, moderately diverse, non -stop action with a cinema superstar, for which one could play. For all owners of PlayStation, it was, if not Masthev, then a wonderful strong candidate for acquisition.

Populous 3: The Beginning

Back in 1989, Bullfrog developers released one of the most revolutionary strategies, becoming a pioneer in the genre, no matter how pathos it sounds, the simulator of God. After 4 years, a sequel occurred, which had progress in technical terms, but it was ideologically the same game. And only after another five years, the developers were able to completely shove their brainchild and present the absolutely unlike game strategy in real time Populous 3: The Beginning.

There is no plot as such here, but for 25 missions we need to develop a tribe in the role of a deity, and every mission in the game is a new planet, where some kind of deity with a more developed people has already settled. And the main task, no matter how rude it sounds, get rid of another tribe. Although sometimes there are still tasks when you need to spend a group of people before the idol in order to pray and everything is like that..

We are in contact with the people directly through the central character of the tribe – local shamans, or more correctly – shamans, they are female here, which sometimes express their will, and we, accordingly, by means of spells, ask people to do something too through them.

The planets look like. Whatever the planets – each with its own landscape design – mountains, forests, valleys, volcanoes and get through which sometimes very difficult. And even if they do not particularly bring any gameplay diversity, but then it was truly impressive. We start with a small village and the construction of the sanctuary so that we can pray to us.

In general, prayer here is the cornerstone of gameplay. You can’t step without her and step here. The people should be devout and to, because only with the help of prayers can you get new spells for magical abilities, the secrets of new buildings, and so on. It is necessary to build a piece of earth draining the ocean in order to go further? Let them pray! Therefore, it is important to correctly build a totems, pyramids, stone heads, etc. to the locations of the totality, so that there is no way to go far after turning to God.

We cannot do something directly to the family, even in civil strife and battles of participation we do not essentially accept.

But we will contribute in every possible way in construction. And the most important thing here is huts. Their value:, large, medium or small is a fundamental factor in the appearance of new fellow tribesmen in your community. Which we must, so to speak, recapture from the savages, because potential parishioners are initially wandering around the territory, knock on palm trees and drink on all fours, and our business to instruct them on the true path and educate the socially significant units of the community.

By the way, you can dial people from the enemy tribe, sneaking a preacher on their territory and read the gathered “cart” about how they were mistaken in the rest of the gods and what good you are. The main thing is that the other shaman or soldiers do not meet him, otherwise the ass is sorting to him specifically.

The apotheosis of your development is a war with another tribe. For this, of course, an army will be required, which, through stubborn training, is formed from civilian natives. You can fight the townspeople, but then do not be surprised at big losses. It is important to break a larger number of buildings from the enemy, well, by itself, take as many souls as possible to the next world. A significant role is played by the same preachers who raise the morale of your wards of the brothers in arms and make the enemy heralds cannot convince them. It is also important to use a shaman whose spells can weaken enemy soldiers.

A prerequisite for magical rituals is of course Manna, which also grows from the number of people living in huts and their prayers. And the effect of them is the most enormous, both in the gameplay and from the aesthetic side, and even the most primitive firebole here very spectacularly spreads the huts and opponents in the dust. There is also a lightning strike, an earthquake, and a swarm of bees, and a bunch of everything else, and all these local special effects and explosions are made beautifully.

In general, the graphic component is very pleasing to reviewers. The engine is already old, but three -dimensional planets can be rotated, twisted and brought closer – they have beautiful textures and polygonal objects on them. Yes, it is far from realism, but everything looks harmonious and even spent modeling people do not cause complaints. They especially emphasize how pleasantly organized the horizon’s effect – what the hell with the hell could not control the GTA remakes in 2021.

By the way, the game also reached the first PlayStation, becoming a pioneer in the camp of three -dimensional strategy on the console. At the same time, unexpectedly, but the quality of the game was on top there. With the exception of management – and the stick that had to be used for the cursor is still punishment, since along the way you still need to allocate a shaman and choose a spell, and then direct it to the point of its impact, in general – that is still a hassle. However, if you still cope with him, then one of the best strategies on the first PS at that time was waiting for you.

The multiplayer was also present allowing to gather as many divine friends with their tribes on the same planet. And the fun could continue to infinity

As a result – it is 9 points of 10.

Original, original, balanced, thoughtful and pleasant in all respects, a strategy with an excellent atmosphere. This is that vivid moment when a wonderful idea and its excellent implementation merged together, allowing the player to truly enjoy a brilliant game.

That we still have a lower rank?

Moto Racer 2 – Motorcycle rating from good French developers Delphine Software, which EA just brought it to the grave, forcing the new Moto Racer to publish every year in the early 2000s.

In 97, the first part was released without special advertising and zilch. Not to say that the game turned out to be directly cunning – there were few tracks, several motorcycles, general arcation, but, especially against the background of the lull in the genre, she conquered the hearts of gamers with a beautiful sense of speed, difficulty (it was difficult to take first place) and the ability to drive in sports takes and motocross in one game and with a beautiful picture that the game could issue a very modest one, so standards, iron.

EA calculated the profit, scratched the turnip, and saying "Come on!", Blessed the go -ahead for the second part. Only with the condition that there is more and more fatter.

Than there are gamers and reviewers unhappy – Arcasis? Nate you are a simulation regime in appendage. It was difficult for you? Duc, lower the difficulty, business. There are few tracks? We will increase and motorcycles will also add to you. Take it!

But this game did not save from the problems. Everything, in principle, looks like the same and the first differences from the first did not add.

The tracks really made about two dozen uniting them in five championships. However, they were all some kind of faceless and reviewers did not leave the feeling that they were put in a whip in the editor. In addition, the roads are fenced here with invisible walls, touching which when leaving the roadsides, you decently lose in speed. But about less complexity, the creators lied, and the AI ​​does not make mistakes perfectly entering the turns, surviving it to fight him there is no desire. And putting the treasured slider of complexity on the “Izi rink” – you begin to notice how it lends to you in direct areas greatly reducing the speed.

At the levels with a motocross, not everything is also smooth, especially in terms of physics. Motorcycles sometimes behave strangely, it seems to be a start and, in theory, they should manage to turn into a turn, but still they are drawn to the side of the road, where again this invisible wall and the subsequent decrease in speed.

The motorcycles themselves, by the way, are all fictional and outwardly differed only by coloring.

The pluses of the game, of course, also had, this is also a feeling of speed and not a single game then could compete with it in this regard.

Still, where it was still possible to converly on motorcycles from different weight categories? The answer is nowhere! Yes, and the management did not disappoint and in the here for the PlayStation, the developers added the possibility of driving only with sticks. One was responsible for gas, the other for the turns. How convenient it is to say I won’t take, but the reviewers liked it.

Music is generally a gun and drive under a simple unobtrusive grove was entertaining. The cherry on the cake was a split-scrinum, allowing him to fight in the arrival with a bosom friend, and now he really pulled out the game.

Unfortunately, she still quickly bored players, and after a couple of evenings, especially in solitary mode, she was thrown. In general, it was possible to play, mainly ardent fans of motorcycle races, the rest is not necessary. 6.5 points.

Small Soldiers – A game of the film from rather good developers DreamWorks Interactive, whom EA bought, and guess what is right, also later closed. The idea of ​​the creators of the brand was to weld a bunch of dough by releasing a movie, the game and the toys themselves, which were supposed to sweep away from the shelves. It turned out partly, because the picture did not pay much, however, like the game, but as the toys was about, I am not in the know.

From the film “Soldiers”, at one time, I can say, a fan and I can advise you to watch it with my child, if there is suddenly, therefore, meet with a third person, which, as for me, perfectly complements the film itself and talks about the native country of the main characters. But, unfortunately, no one bother to look at the film before the review of the reviewers and did not feel this moment. And sorry.

In general, according to the plot of the film, new, sophisticated and expensive children’s toys that could say a bunch of phrases, as well as walking and moving, they are set up by the well -worked army chips from the warheads. But, either they were not fully formet, or they were completely amused, in general, thanks to them – the toys came to life. They could speak, fight, as well as subsequently and learn. As planned by the creators of these toys, they divided into two warring parties – monsters living in the world of Gorgon and the military hidden from people who wanted to destroy them, because there was nothing of any incomprehensible origin to be mistaken with humanity. Actually, the toy cameras thought that all this was truly not a children’s war in reality unfolded.

In the game, we find ourselves in this magical country, which was attacked by the military and for some reason alien toys under the command of the malicious commander of Chip Khazard. And we are in the person of the leader of the Gorgonites, here reminiscent of a predator, to them.

In addition to the initial screensaver telling the background of the rollers, do not wait here anymore and between the missions you are rolled out with briefings with what is happening.

Well, we run gameplay and actually shoot the invaders by collecting scattered ammunition and life, as well as free our captive associates, which will subsequently help you in battle a little. It is occasionally proposed to diversify the post -shooters climbing into turrets or on a combat robot with a machine gun and missiles.

Hero management, I must say, is strange and for some reason he brings him to the sides when running and turning.

Even the Split-Scrin regime contained only two modes: defmatch and the capture of the flag, which turned out to be very boring and monotonous.

The levels in the game are gloomy, sometimes even creepy and rather deserted – in rare missions, the player will meet some architectural objects and diversity.

But the very graphics are praised, the models of the heroes look decent, and the objects themselves where they meet are also good.

As a result, with a fan base in the form of a film and maybe even a pair of bought toys, one could pass the evening of another. The rest by. 5.5 points.

Test Drive 5 – Developers’ rating with the entertaining name Pitbull Syndicate. Generally with arcade races, then there was a complete order – not a couple current times. And the Test Drive series decided to go out annually at that time. Fifth, duck generally less than a year later the ambassador of the fourth.

Six riders find out on the road who is cooler, and local law enforcement officers will try to prevent them from interfering. However, do not wait for adrenaline contractions here as in Need for Speed, where stunned cops are hunging from all sides, here they will just try to overtake you, and if they succeed, your car will automatically stop. Physics does not particularly deliver to reviewers – it seems to be funny and cars can sometimes make several somersaults when colliding in the air, but at the same time too arc.

AI is contradictory and the player shows how the opponents literally almost fly forward at the beginning, then make mistakes in the middle – giving an advantage, and at the end of the highway – they still catch you and there is a chance even if you were the first to end the arrival of the fourth all the way to the first time.

Game modes 5 – single and cup races, several types of races for a while. It is also possible to take on the duties of lawyers with flashing lights, in a few clumsy copies of the same NFS 3, and catch street racers.

Fifth point – online multiplayer, which allows us to compete also six people.

We are off here on 16 licensed cars represented by classic models of the 60s, to modern realities of the late nineties. Aston Martin, Jaguar, Chevrolet, even Nissan with your Skyline and so on. The management of the complaints does not cause and, by the way, you can reassign each button for yourself, but it is unlikely that such a desire has arisen.

Fifteen tracks available here are scattered throughout the globe, although they have a mass of fork, but damn straight, as well as boring and monotonous. In the middle of the Sydnees, Washingites, London, San Francisks and others, even our native capital was flooded, though some reviewers did not really like how it was naughty. And they argue that we are essentially going in the midst of a set of attractions mixed with some tower, where the “navigator” is leaving for the streets, cited soviet cars and gloomy polyvians, and the law enforcement organs are chasing us on, I quote the “navigator”, my favorite “cops”. I dare to assume the tracks in other countries were built on a similar principle, but apparently the reviewers were not there, therefore they did not cause complaints and were fulfilled soundly.

The graphics are average – nothing looks at speed, but reviewers recommend not stopping and not looking at local landscapes and architecture, in order to avoid large pixels, who is looking, as they say, will always find.

Music is praised from and to. Fear Factory, KMFDM, and others are very well added to the local drives of the drive, but they don’t really save the matter. Yes, and journalists have no complaints about the sound, because the roar of the engines was recorded separately from real prototypes for each machine, at that time it was fashionable.

At the exit,.

Tomb Raider III: Adventures of Lara Croft

Lara Croft, it seems to me, is the second most famous character of computer games after Mario. The emergence of a purposeful, brave adventure of adventure and hunters for relics turned out to be literally a find of Eldorado’s finds. The first game instantly became a bestseller, therefore it was decided to immediately forge the iron so far hotly, with the same graphone gameplay and others. And the second part was more like a collection of additional levels. However, the players were still happy

It would seem enough, but the publisher of Eidos deciding to follow in the footsteps of Griboedovsky Maxim Petrovich “and the third is just as accurately” punished by Core Design developers to prepare a new part. Since the beginning of production, the game somehow did not work out. Literally everything was alarming. And the fact that the creators said they say “left in this project everything that brought popularity to the past parts”, and a weak show on E3, and a strange demo version. And finally, the players appeared the game Tomb Raider III: Adventures of Lara Croft.

History starts at the end of the 18th century. In Antarctica, the expedition finds a meteorite in which 4 artifacts are imprisoned. They decided to dig and transport them to the great earth, however, on the way, the ship is wrecking back. And from the whole composition, only one person who described all the events. The adventures of Laras begin in India, where a crazy scientist placed the base, and she wants to borrow one of these artifacts from him. Lara defeats the poor fellow together with a certain Villard, who told her about the power of these artifacts, that they give the mysterious and powerful power to its owner, however, they really affect his mind, and where he does not represent the other three. After all, when following the ship’s magazine, they sailed to the crash site, they were not there. After conducting an investigation, he and Lara found out that she would need to look for them in several locations of Nevada, among which we will visit even in zone 51, in London, and on the islands of the Pacific Ocean. Then the adventures themselves await you, and Villard will go to Cukuha and starts to hunt for you.

It is worth noting that in the novelty for the series you were free to choose in what order to fly on the assignment . And the territories themselves decided to radically diversify – here we are in the snow, here in the jungle, here in the mountains, in the dungeons, in the subway and so on.

On all these locations, Lara will not only run, jump and shoot, but also ride on various means of movement, such as ATVs, trolleys, kayaks, boats, etc. The heroine was also taught to climb on all fours, therefore they decided to plunge all kinds of ventilation mines here, narrow caves, in order to see the sexual object of all gamers of that time more often.

There are interesting puzzles here, but many of them began to frankly enrage journalists – if earlier it was rolled that the door is here and the lever is not to understand where and try to find it in the very ass of the world. Then in 98 the reviewers had a reasonable question, and why do this and a lever for opening the door should be placed next to the door.

But traps and their originality are pleased and you can sometimes really fall from unexpectedly placed walls with arrows, you have to go look down the walls and look at the floor, but here the developers managed to push a little bit. Okay, you see when the cobblestone hangs at the top, for example, and you know what will happen and where you need to run away from it. But when you have no idea what you can turn out for you on the next difficult pebble on the floor, you have to use the test and error method that you need to persist. And this is so great kills the atmosphere of adventure.

The camera here behaves strangely, since there are many narrow openings, it often chooses not the best angle, or even can do a sink that the player is lost in orientation.

Also, the love of developers for darkness is also not pleased. Yes, in the caves it should be dark and this, in addition, helps to hide graphic roughness, but not to the same extent when when immersed in water you have to twist the brightness slider to the maximum, and then do the same on the monitor itself – FIG that you will see.

By the way, about the schedule – it is not disgusting, but not very good. This is an improved version of the engine of the second part – it certainly buried, but it is also out of mind not. Special claims of the rollers on this very engine, there are clearly striking low -polygonal models, simple textures that decently contrast with good animation of the characters.

Sound and music do not cause any special complaints, the game is well, qualitatively voiced, but without delights.

And as a result – it is 7 points of 10.

She godlessly lagged behind universal progress and the fact that it was cool in the 96th, in the 98th already looked old. This is the best game of three and certainly not a bad project with various levels, traps that fans liked. However, outdated graphics and other shortcomings did not allow to enjoy the game in full. And all reviewers in unison stated that the series is needed a new vision.

Well, it’s time to say goodbye to November 1998, but we will return to it in the future, since there is still a lot of interesting things left here. And with you was Viktor Starev, while!

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